{"id":33183,"date":"2026-02-16T21:39:39","date_gmt":"2026-02-16T21:39:39","guid":{"rendered":"https:\/\/habo.studio\/?p=33183"},"modified":"2026-02-23T15:05:29","modified_gmt":"2026-02-23T15:05:29","slug":"what-consumer-behavior-reveals-about-vrs-growth-potential","status":"publish","type":"post","link":"https:\/\/habo.studio\/what-consumer-behavior-reveals-about-vrs-growth-potential\/","title":{"rendered":"What consumer behavior reveals about VR\u2019s growth potential"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"33183\" class=\"elementor elementor-33183\" data-elementor-post-type=\"post\">\n\t\t\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-4b0c8b9 elementor-section-full_width elementor-section-height-default elementor-section-height-default\" data-id=\"4b0c8b9\" data-element_type=\"section\" data-e-type=\"section\" data-settings=\"{&quot;background_background&quot;:&quot;classic&quot;}\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-d672f10\" data-id=\"d672f10\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-96a4401 elementor-align-left elementor-hidden-phone elementor-widget elementor-widget-button\" data-id=\"96a4401\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"button.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-button-wrapper\">\n\t\t\t\t\t<a class=\"elementor-button elementor-button-link elementor-size-sm\" href=\"\/insights\/\">\n\t\t\t\t\t\t<span class=\"elementor-button-content-wrapper\">\n\t\t\t\t\t\t<span class=\"elementor-button-icon\">\n\t\t\t\t<i aria-hidden=\"true\" class=\"fas fa-chevron-left\"><\/i>\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t<span class=\"elementor-button-text\">Back <\/span>\n\t\t\t\t\t<\/span>\n\t\t\t\t\t<\/a>\n\t\t\t\t<\/div>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-6037086 elementor-section-full_width elementor-section-height-default elementor-section-height-default\" data-id=\"6037086\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-ed4a4dc\" data-id=\"ed4a4dc\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-3d8e376 elementor-widget elementor-widget-spacer\" data-id=\"3d8e376\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"spacer.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-spacer\">\n\t\t\t<div class=\"elementor-spacer-inner\"><\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-18556b9 elementor-widget elementor-widget-heading\" data-id=\"18556b9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t<h1 class=\"elementor-heading-title elementor-size-default\"><p><span>What consumer behavior reveals<br>about VR growth potential <\/span><\/p><\/h1>\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-a957c7d elementor-section-full_width elementor-section-height-default elementor-section-height-default\" data-id=\"a957c7d\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-100 elementor-top-column elementor-element elementor-element-d245334\" data-id=\"d245334\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-b3d33b9 elementor-widget elementor-widget-image\" data-id=\"b3d33b9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/habo.studio\/wp-content\/uploads\/elementor\/thumbs\/VirtualReality1.2-2-e1771266306628-rj91v5avmxczfeunjgq14547aoavqaoz0ah42295ru.png\" title=\"VirtualReality1.2\" alt=\"VirtualReality1.2\" loading=\"lazy\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-afed8b9 elementor-widget elementor-widget-text-editor\" data-id=\"afed8b9\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<h4>The virtual reality market is in transition<\/h4><p>Virtual reality (VR) as a consumer product sits in an uncomfortable spotlight. Recent signals point to a cooling VR market, with delayed headset launches and a growing view of VR as a specialized segment, while industry momentum increasingly shifts toward AI, AR, and connected eyewear.<\/p><p>However, location-based entertainment VR (LBE VR) is quietly demonstrating resilience and acceleration. According to PICO, Asia recorded triple-digit growth in LBE VR in 2025, with tens of thousands of headsets deployed across more than a thousand venues. Free-roam gaming operators like Zero Latency and Sandbox VR continue to scale internationally, while experiential studios such as Excurio, F\u00e9lix &amp; Paul, and UNIVRSE show that long-form, non-gaming VR can attract millions of paid visitors.<\/p><p>The signal is mixed, but not contradictory, as VR adoption is fragmenting by context, usage, and value proposition. To better understand what still resonates, and with whom, Habo explored how entertainment consumers in the United States, France, and the United Kingdom engage with VR today, both at home and in an LBE context. For the purpose of the study, the European markets are presented together.<\/p><h4>High consumer interest indicates growth potential for VR<\/h4><p><img fetchpriority=\"high\" decoding=\"async\" class=\"alignnone size-full wp-image-33365\" src=\"https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/LBE-VR-Graph-2.jpg\" alt=\"\" width=\"1594\" height=\"769\" srcset=\"https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/LBE-VR-Graph-2.jpg 1594w, https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/LBE-VR-Graph-2-300x145.jpg 300w, https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/LBE-VR-Graph-2-1024x494.jpg 1024w, https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/LBE-VR-Graph-2-768x371.jpg 768w, https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/LBE-VR-Graph-2-1536x741.jpg 1536w, https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/LBE-VR-Graph-2-180x87.jpg 180w\" sizes=\"(max-width: 1594px) 100vw, 1594px\" \/><\/p><p>For LBE VR, all-time penetration is moderate with just over a quarter of adults having tried it. Interest<sup>1<\/sup> in these types of experiences is significantly higher, reaching above 55% of the adult population. This gap suggests less a lack of desire than a conversion challenge: supply, accessibility, and clarity of value still limit participation.<\/p><p>Age plays a defining role. Adults 18 to 44 are the most engaged overall, both in terms of participation and interest, while those 45 to 54 show high levels of interest despite much lower penetration. They possibly represent an underdeveloped opportunity.<\/p><p><img decoding=\"async\" class=\"alignnone size-full wp-image-33366\" src=\"https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/Home-VR-Graph-1.jpg\" alt=\"\" width=\"1593\" height=\"712\" srcset=\"https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/Home-VR-Graph-1.jpg 1593w, https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/Home-VR-Graph-1-300x134.jpg 300w, https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/Home-VR-Graph-1-1024x458.jpg 1024w, https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/Home-VR-Graph-1-768x343.jpg 768w, https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/Home-VR-Graph-1-1536x687.jpg 1536w, https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/Home-VR-Graph-1-180x80.jpg 180w\" sizes=\"(max-width: 1593px) 100vw, 1593px\" \/><\/p><p>VR headset ownership rates are significant despite a higher commitment threshold. Among the adult population, they exceed 15% in the United States and remain lower yet still significant in Western Europe. Interest in future purchases significantly outpaces current ownership, especially among adults aged 18 to 44.<\/p><p>Ownership implies repeated use, suggesting that home VR, while more niche, can anchor deeper engagement.<\/p><p>VR is not broadly mainstream, but it is increasingly anchored among young adults and curious mid-life consumers. Strong interest in both LBE and home headsets suggests growth potential. Consumer motivations can provide key guidance for targeting and expansion.<\/p><h4>\u00a0<\/h4><h4>VR resonates through immersion, social connection, and meaningful experiences<\/h4><p style=\"padding-left: 40px;\"><em>\u201cI would be interested in participating in an immersive virtual reality experience because it allows me to fully immerse myself in another world, making the experience far more engaging and memorable than traditional media.\u201d<\/em><br \/><em>\u201cI\u2019m interested in VR because it makes learning and exploring feel more real and exciting. It\u2019s a fun way to experience new places or stories without leaving home.\u201d<\/em><br \/><em>\u201cIt would be thrilling and otherworldly!\u201d<\/em><br \/><em>\u201cI think it allows me to dream and experience something that&#8217;s out of the ordinary in my life.\u201d<\/em><\/p><p>Across markets, LBE VR succeeds when it feels special. Consumers consistently describe appeal through experiences that are new, immersive, interactive, and emotionally transporting. The language is less about technology and more about sensation: feeling like reality in a virtual environment, escaping to new and unique places, experiencing something different together. The social dimension appears repeatedly: VR as an activity to share with friends, children, or even grandchildren.<\/p><p><img decoding=\"async\" class=\"alignnone size-full wp-image-33393\" src=\"https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/Main-Uses-VR-2.png\" alt=\"\" width=\"1200\" height=\"538\" srcset=\"https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/Main-Uses-VR-2.png 1200w, https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/Main-Uses-VR-2-300x135.png 300w, https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/Main-Uses-VR-2-1024x459.png 1024w, https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/Main-Uses-VR-2-768x344.png 768w, https:\/\/habo.studio\/wp-content\/uploads\/2026\/02\/Main-Uses-VR-2-180x81.png 180w\" sizes=\"(max-width: 1200px) 100vw, 1200px\" \/><\/p><p>At home, VR usage varies by age and market.<\/p><p style=\"padding-left: 40px;\">\u2014 For 25 to 54, VR is primarily entertainment, dominated by gaming, with films and 360\u00b0 video as secondary uses.<\/p><p style=\"padding-left: 40px;\">\u2014 Adults aged 18 to 24 treat VR as a broader experiential tool: social interaction in virtual spaces, escapism, skill development, wellness, and exploration all play a role. For this cohort, VR is not just play, it\u2019s a parallel environment.<\/p><p style=\"padding-left: 40px;\">\u2014 Western Europeans tend to use VR more diversely than Americans, with higher engagement in health and wellness applications and virtual visits to cultural and tourist sites.<\/p><p>VR tends to resonate when it delivers emotional depth, social value, or meaningful escape.<\/p><h4>\u00a0<\/h4><h4>Barriers stem from content, comfort, and accessibility perceptions<\/h4><p style=\"padding-left: 40px;\"><em>\u201cNot seen anything that captures my attention or reflects my interests.\u201c<\/em><br \/><em>\u201cI am such a big fan of reality reality\u2014 I am not really interested in paying for virtual experiences.\u201d<\/em><br \/><em>\u201cI think it would be too far and expensive to find a place like that.\u201c<\/em><br \/><em>\u201cI\u2019ve had a motion sickness experience before so now I\u2019m turned off today the idea of the head sets entirely&#8221;<\/em><\/p><p>On the other end of the spectrum, many consumers still prioritize real-world, human experiences. VR is often perceived as isolating or as a substitute rather than a complement. Content perception is another friction point, as some describe VR as too childish, cartoonish, violent, or shallow. This signals less a rejection of VR itself than a mismatch between expected themes and personal interests.<\/p><p>Physical discomfort remains a persistent concern: motion sickness, eye strain, fatigue, and memories of early, underwhelming VR experiences shape expectations today. There are also some accessibility concerns: price expectations, urban concentration of venues, and the belief that VR \u201cisn\u2019t for my age.\u201d These are not intrinsic limitations of the medium, but communication and design challenges that can be overcome.<\/p><h4>\u00a0<\/h4><h4>Content will define what comes next<\/h4><p>VR may not be on the verge of mass adoption, but it can grow and remain relevant among its foundational segments: committed gamers at home, families seeking shared outings, young adults exploring new forms of interaction, and a 45 to 54 audience waiting for the right proposition. LBE and home VR are not competitors; they reinforce each other. One thrives on the event and the collective moment, the other on frequency and personal immersion.<\/p><p>LBE VR, in particular, can learn from how 18 to 24 year olds use VR at home: for escapism, social presence, and identity exploration. Meanwhile, unmet interest among older adults points toward opportunities in narrative, cultural, and experiential content.<\/p><p>The common thread is that technology does not drive adoption, content does. For creators, the opportunity lies in designing experiences that speak directly to specific communities, emotions, and social contexts that already exist.<\/p><p>Habo will soon be releasing a second edition of this analysis, focused specifically on assessing the VR content value chain.<\/p><p>\u2014<\/p><h6>The results in this article are based on a study among the general population in the United States, France, and the United Kingdom in 2025. For the purpose of the study, the European markets are presented together.<\/h6><h6>1 : Interest measures individuals who are somewhat interested or very interested<\/h6>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-b2d6a8b elementor-widget elementor-widget-spacer\" data-id=\"b2d6a8b\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"spacer.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<div class=\"elementor-spacer\">\n\t\t\t<div class=\"elementor-spacer-inner\"><\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<section class=\"elementor-section elementor-top-section elementor-element elementor-element-087a646 elementor-section-full_width elementor-section-height-default elementor-section-height-default\" data-id=\"087a646\" data-element_type=\"section\" data-e-type=\"section\">\n\t\t\t\t\t\t<div class=\"elementor-container elementor-column-gap-default\">\n\t\t\t\t\t<div class=\"elementor-column elementor-col-50 elementor-top-column elementor-element elementor-element-df67396\" data-id=\"df67396\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-01ea29a elementor-widget elementor-widget-text-editor\" data-id=\"01ea29a\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t\t\t<p>SHARE<\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t<div class=\"elementor-column elementor-col-50 elementor-top-column elementor-element elementor-element-70f6a95\" data-id=\"70f6a95\" data-element_type=\"column\" data-e-type=\"column\">\n\t\t\t<div class=\"elementor-widget-wrap elementor-element-populated\">\n\t\t\t\t\t\t<div class=\"elementor-element elementor-element-59f67c5 elementor-icon-list--layout-inline elementor-list-item-link-full_width elementor-widget elementor-widget-icon-list\" data-id=\"59f67c5\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"icon-list.default\">\n\t\t\t\t<div class=\"elementor-widget-container\">\n\t\t\t\t\t\t\t<ul class=\"elementor-icon-list-items elementor-inline-items\">\n\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item elementor-inline-item\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/www.facebook.com\/sharer\/sharer.php?u=https:\/\/habo.studio\/what-consumer-behavior-reveals-about-vrs-growth-potential\/\">\n\n\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-icon\">\n\t\t\t\t\t\t\t<i aria-hidden=\"true\" class=\"fab fa-facebook-f\"><\/i>\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text\"><\/span>\n\t\t\t\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item elementor-inline-item\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/twitter.com\/intent\/tweet?text=https:\/\/habo.studio\/what-consumer-behavior-reveals-about-vrs-growth-potential\/\">\n\n\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-icon\">\n\t\t\t\t\t\t\t<i aria-hidden=\"true\" class=\"fab fa-twitter\"><\/i>\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text\"><\/span>\n\t\t\t\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item elementor-inline-item\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"https:\/\/www.linkedin.com\/cws\/share?url=https:\/\/habo.studio\/what-consumer-behavior-reveals-about-vrs-growth-potential\/\">\n\n\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-icon\">\n\t\t\t\t\t\t\t<i aria-hidden=\"true\" class=\"fab fa-linkedin-in\"><\/i>\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text\"><\/span>\n\t\t\t\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t\t\t\t\t<li class=\"elementor-icon-list-item elementor-inline-item\">\n\t\t\t\t\t\t\t\t\t\t\t<a href=\"mailto:hello@habo.studio\">\n\n\t\t\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-icon\">\n\t\t\t\t\t\t\t<i aria-hidden=\"true\" class=\"fas fa-envelope\"><\/i>\t\t\t\t\t\t<\/span>\n\t\t\t\t\t\t\t\t\t\t<span class=\"elementor-icon-list-text\"><\/span>\n\t\t\t\t\t\t\t\t\t\t\t<\/a>\n\t\t\t\t\t\t\t\t\t<\/li>\n\t\t\t\t\t\t<\/ul>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t<\/div>\n\t\t<\/section>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>The virtual reality market is in transition.<br \/>\nVirtual reality as a consumer product sits in an uncomfortable spotlight. Recent signals point to a cooling VR market, with delayed headset launches and a growing view of VR as a specialized segment, while industry momentum increasingly shifts toward AI, AR, and connected eyewear.<\/p>\n","protected":false},"author":12,"featured_media":33385,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"content-type":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[3,5,164,302,304,12,306,308,166],"tags":[],"sectors":[286,88,90],"class_list":["post-33183","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-best-practices","category-consumer-insights","category-insights","category-intellectual-property-strategy-insights","category-market-analysis-insights","category-market-trends","category-marketing-research-insights","category-marketing-strategy-insights","category-strategic-perspective","sectors-location-based-entertainment","sectors-music-events-and-festivals","sectors-sports"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ 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